- Gothic Character Types
- Gothic 2 Gold
- Gothic 2 Character Creation Games
- Gothic 2 Character Creation
- Gothic Character Creator
- Gothic 2 Wiki
This is a follow up to my Gothic 1 cheat guide: Gothic 1, how to create a god
There’s also two returning favorites in the form of Time Spiral Remastered and Modern Horizons 2. With D&D's Next Rulebook, Character Creation Will Never Be the Same. Drago - a character from Gothic. He is a fire mage living in the Old Camp. He used to lived on the mainland of Myrthana, then he was chosen by Rhobar II to create a magic barrier over the Valley of Mines. After loosing control over the barrier and getting imprisoned by his own creation, he settled down in the chapel of Innos in the Old Camp.
Due to similarities between games, much of the information can be applied to both in certain cases.
To begin with, start the game, open the “Character” screen and type “MARVIN” in order to enable the cheat console (“F2” key).
I continue to advocate the use of the “HERO EXPORT” command. In Gothic 1 and 2 there are a number of things that are editable from the beginning but not much can be added without crashing the game. The best option is to have a properly formatted and completed export to begin with.
To do this, we’re going to utilize a special “test” character the developers endowed with all abilities and many items: “PC_ROCKEFELLER”.
Start a new game and save as soon as possible. Press “F2” and begin typing “INSERT PC_ROCKEFELLER”. You’ll notice the game will auto-complete the command after only a few keystrokes. Kawasaki ge4300a generator manual. Press “F2” or “ESC” to close the console.
Once this character is standing before you and the name “PC_ROCKEFELLER” is visible (character is highlighted) press the “O” key to transfer into their body.
Open the inventory (default “TAB” key) and un-equip all items. Open the console and type “HERO EXPORT HERO”. A plain text file, named HERO.ZEN, has now been created in the game save folder (Gothic IISaves).
Press the “F3” key to leave “full-screen” and open HERO.ZEN in your preferred text editor.
You’ll notice a couple lines that say:
vobName=string:PC_ROCKEFELLER
npcInstance=string:PC_ROCKEFELLER
Go ahead and change it to read:
vobName=string:PC_HERO
npcInstance=string:PC_HERO
To increase movement speed and add an acrobatic flair to your character find the section:
And change it to:
The only other thing that I’d recommend editing is the inventory which is preceded by “packed=string:”sandwiched between these lines: Sims 3 rim rockin basketball hoop free.
moveLock=bool:0
itemCount=int:0
This is what I use:
It’s for “Gothic 2 Gold” with the “Night of the Raven” addon.
The format of the inventory is fairly straightforward and I’ll use “Beer” as an example:
Gothic Character Types
ITFO_BEER:10,
This describes the “item”:(colon)”amount”,(comma)
Any valid game item can be inserted into the export as long as it’s formatted properly and uses the correct name. The comma follows all but the last item, as a separator.
Once you’re happy with the edits, save “HERO.ZEN” and use the command “HERO IMPORT HERO” to update your character.
It’s important to note that “INSERT PC_ROCKEFELLER” must be done at least once even if you have a perfect “HERO.ZEN” file.
Gothic 2 Gold
Why is that important? It has to do with character abilities. Let’s say I have a properly formatted “HERO.ZEN”, start a new game, and load that onto my character. When I go to “skin” an animal, no trophies are given. It’s like I have the ability but it’s “untrained”. If I do the same thing with an insert “PC_ROCKEFELLER” all of those abilities are now “trained”.
Gothic 2 Character Creation Games
Normally I position PC_ROCKEFELLER in an unused location (a body of water like the first lake off to the left after leaving Xardas’ tower), jump into that person (“O” key), do my export, jump back to my own character, import, then highlight PC_ROCKEFELLER and use the console command “KILL” to dispose of them. I may “plunder” the body that’s now resting, forgotten, at the bottom of a lake.
Using the items I’ve recommended creates a bit of a conundrum. Firstly, I wouldn’t suggest wearing any clothes until after you’ve entered the city. Your best bet is to buy and use the leather armor offered by Matteo and then that of whichever guild (Paladins, Mercenaries, Mages) you choose in the short term. Certain clothes affect how NPCs interact with your character so it’s best to don what’s appropriate for a given area.
You have the city pass and can enter unhindered. I suggest giving the “Farmers Clothes” to Pirate Captain “Greg” who’s standing by a tree just outside the gate.
I’ve provided the necessary “herbs”, “orc axe” and “wolf skins” to streamline the process of becoming a citizen. The hotel key for the “Thieves Guild” is in your inventory but it’s best to wait until you’ve progressed along that path before using it.
Have fun!
Most recent
- What is the History of Khorinis? The project is a game prequel, more than 10 years before the plot of the game and BEFORE the creation of the Magic Barrier. Everything in that project is non-profit, so it means that we do not collect any money for our work. Thanks to courtesy of friends we have access to professional sound development studios.
The entire project is characterized by maximum compatibility with the world of Gothic game
Before reading, watch the videos on the channel, this is the most important: - Will the addon be paid/free? The addon will be COMPLETELY free and it will be available to download from our website.
- Does Piranha Bytes know of this? Yes, they liked our official Facebook profile!
- On what stage is the production of the addon? Our addon is in the condition of putting all elements together – we are rewriting scripts into game code, placing the characters to the finished world and adding the voice-overs instantly on the same stage. We do not throw any release dates, because we do not know it will last two months, or eight. There are approximated date, but there are many things, which are impossible to estimate.
- Will there be any graphical improvements? We want that even the players with low-end hardware could have a fun from our addon, so that’s why we are going to put a possibility to install DirectX 11 wrapper into the addon installer. Moreover, we are creating our production, to make look minimally better on the “normal” Gothic, but we are also creating a graphic, which cooperates with DirectX 11, so it allows to make better effects.
- For how many years has the project been in development? A concept to the History of Khorinis came to mind in 2008, but the project was supposed to look different than now. There is practically NOTHING from that period what could be used now. The History of Khorinis, which is currently in development, is being made from practically ZERO to ALMOST 2 years! Currently we are on the best way to finish the project.
- Will we translate addon to other languages? Yes, we're planning to in-house translate addon and we'll share translating tools for everyone who want to help us. At this moment we can confirm translations to Polish, English, German, Russian and Italian.
- Do you already have experience with similar projects? Some of the team members are working or worked in the largest Polish and global IT, movie and electronic companies such as Microsoft , Nokia , Autodesk or Polish Filmmakers Association
- Can I play in Steam/GOG? Yes. Every Gothic version, including Steam/GOG, is supported.
- What will be the factions/guilds? City Guard and Merchant Guild Mercenary . Mages will not be a faction you can join.
Gothic 2 Character Creation
![Gothic Gothic](https://apps.ajott.io/dh2chargen/images/happyGuard.png)
![Gothic 2 character creation guide Gothic 2 character creation guide](https://i.ytimg.com/vi/38LwQsGVLKQ/maxresdefault.jpg)
World
- How big is the new island compared to the Khorinis island? Both, the island and city of Vaduz are around 2x the size of their equivalents on Khorinis.
- What about the castle in the Valley of Mines? The castle will be restored to its former glory, no more broken towers!
- Will there be any mages' monastery on the island? Adanos is worshiped on Vaduz, so there is a monastery dedicated to him.
- Will there be a possibility to explore Jharkendar? Yes and it will be very well explained. We are not using the portal, of course!
- What about Inubis' tomb near Onar's farm? Probably no major changes will be made to this place.
Gothic Character Creator
Gameplay
- How could the path of a mage not be accessible? By creating another, separate story path, we would be only stuck with additional work on balancing, that would only delay the release of our mod.
- Will one be able to become a mage/necromancer? No, the only magic available to the player is going to be scrolls.
- Are you planning to add dual wielding to the mod? No, there will only be ashield combat system called 'USWT' (pol. Universal Shield Fighting System), made by our friend Gother.
- How will the cooking system work? Converting ingredients like berries, cheese, honey, apples, meat and others into bigger dishes that restore more HP (alternative for potions). Dmc hd collection pc mods. Recipes will be found throughout the game.
- What about ore mining? It looked really unfinished in G2. There will be a lot of things to mine in our mod!
Gothic 2 Wiki
Others
- What are the system requirements? We haven't finished yet so it would be unwise to say for sure. The mod will probably need around 2GB of free space, but you will run it on any PC that could handle Gothic 2 NotR.
- Will Mud be back? Yes.
- Will one take part in Lee's drama? It's quite sure that these events took place after the creation of the magic barrier, so no.
- Will there be pirates? Yes.
- What type of atmosphere will Vaduz take - more of G1, or G2? The atmosphere will be very similar to the atmosphere known from G2.
- Will there be a pleasure house on Vaduz? There will be something very similar to the Red Lantern from Khorinis' harbour.
- Is the harbour of Khorinis going to be revived? Yes.
- Will there be women with various professions on Vaduz? Alchemist, sorceress etc. There will be no such women for the same reasons as there were no female paladins in G2. There are SOME important women on Vaduz – nothing too radical.
- Will there be any faction-neutral armour in the mod (like Leather or Crawler Plate ones)? https://lombardini-9ld625-2-service-manual5.peatix.com. The amount of armour will easily exceed 100, counting equipement unavailable to the player.
- Will there be a possibility to join as an apprentice for more masters than it was in G2? Yes.
- Are you planning on adding any new monsters to the game? Yes, there will be some 'new' ones, but nothing over the top.
- Will the old sountracks be included in the mod? Yes, old scores will be reprised, but also new music will be created by our talented composers and orchestra.
- Are the characters known from G1-G2 going to look rightly younger? Yes.
- Will the paladin order be split into lesser fractions? No. There is only one order. Instead, we will be adding feudal knighthood, that was mentioned in G1.
- What about the poor dexterity balance from G1 and G2? A lot of changes are planned, as well as certain guilds connected only to dexterity talent!
- Will there be any quests related to deities known from Gothic? Related to, yes, but no missions given by the gods, as it was in G3.
- What about the Seekers? Only people who couldn't resist the dark influence of Beliar and the Sleeper became them, so they won't be seen in our mod.
- Are you bringing Vino's distillery into play? Yes. Alcohol will be one of the themes in the mod!
- Will there still be a possibility to steal the Dragon Slayer sword by just rushing into the cave on a speed potion? The location will be accordingly changed, so it won't be that easy.
- Before the fall of the barrier, Khorinis wasn't flooded with bandits. Will there be any of them in the mod? The city guard was actually working back then, but there will be a few bandit groups to run across.
- Will silent assassinations be a part of the gameplay? Maglite serial number date. It doesn't fit Lars - the hero, nor the plot of the game.
- Will the unused throwing animation from G1 be implemented? No, it's unnecessary.
- Will crafting be a part of the game? Yes, but probably only the NPCs will take care of it. Eurocave comfort vieillitheque manual transfer.
- Will there be multiple possibilities to finish a mission? Yes.
- Will there be a possibility to ride a horse? No, it is unnecessary.
- Will we return to Irdorath island? There is no such possibility. 40 years before the action of Gothic 2, that is 29 years before the action of our mod, Irdorath and the other four of Beliar temples mysteriously disappeared from Earth, which says Pyrokar.
- Will there be quests that rely on investigations or such other things? Yes, there will be a lot of this type or similar quests.